Updates — Change log
White-screen fix and spawn rework
- Fixed a bug with a white screen.
- The background of the start screen has been changed.
- The spawn system has been changed — you now have to wait 5 seconds to enter the server.
Spawn randomization
- When players spawn, they now spawn a bit more randomly.
Damage Ward and Record Holder badge
- Door stacking is disabled.
- Loading screen changed.
- Building delay has been increased.
- Added new block “Damage Ward”.
- A system for automatically issuing a “Record Holder” badge for achieving a resource/level record was added.
Old hat textures restored
- The old textures of the Speed Hat / Chicken Hat hats were returned.
Rabbit Hat and mount rebalances
- New animal added: Rabbit — drops 10 food and a hat.
- New hat added: Rabbit Hat.
- Hat drops from rabbits with a chance of 0.03.
Mount rebalances:
- Dragon — Hunter. Attack bonus: Players (40%), Buildings (20%). Speed: 300. Healing bonus.
- Bear — Defender & Destroyer, but slower. Attack bonus: Players (50%), Buildings (100%). Defense bonus: 30%. Speed: 280. Healing bonus.
- Wolf — Fastest in game. Speed: 310. Healing bonus.
- Pig — Better than walking. Speed: 280.
- Wooden and Iron spikes both health boosted by 100, to balance bases and raiding.
Pig Hat
- New hat added: Pig Hat.
- Hat will drop double the drops of any animal.
- Can be obtained by killing pigs.
Soccer fixes, dupe glitch patches, lag reduction
- Soccer Ball physics is fixed.
- Box and hat duplication glitches patched.
- Lag reduction has been implemented, allowing you to make big bases without lag.
Crystal blocks, iron spikes, trolls
New additions:
- Crystal block — stronger for building tough bases (this + iron spike makes much harder bases).
- Crystal door.
- Iron spikes (2x damage, 1.5x health) — costs stone + gold.
- Staff badge — wrench icon.
- Trolls now spawn in the east. There are only 2 on the map, but they are fast and hit hard. They’ve got soul and gold rewards.
Rebalancing:
- Heal wards and portals cost more soul.
- Stone floor costs more.
- Mount prices updated.
Rideable Bear returns; mount rebalance
- Logged-in users start with bonus resources to help get started.
- Rideable Bear re-released — slower but higher defense and attack.
- Dragon slowed down a bit.
- Mounts: Bear (defense + attack), Dragon (balance), Wolf (speed — fastest in game).
- Ice hat texture much improved.
- Extreme server map fixed.
Soul container and graphics updates
- Soul container.
- Graphics updates: iron door, snow again in the north, wood blocks.
Golden Ice Hat, Ninja Hat, Heal Ward, one-shot protection
- Golden Ice Hat — rare hat, 2x gold collection.
- Ninja Hat — faster, almost invisible, but can’t see your health bar.
- Heal Ward — heals teammates.
- Players can no longer be killed in 1 hit, regardless of enemy strength. (At full health, you’ll have all health drained — the next hit will kill.)
Portals working, regen boost, /version command
- Guards no longer attack enemy spikes.
- Portals are working — create 2 to teleport.
- Players and mercs are the only thing visible on the minimap.
- Regeneration boosted.
/versionand/uptimecommands added for all users.
Autosave and profile icons
- Autosave — logged-in users’ level and resources are saved periodically. During server update / restart / crash, returning logged-in users keep their level and resources.
- Profile icons added to users:
- Blue — logged-in user.
- Red — administrator / moderator.
- Green — creator.
Sword arc returns; diagonal movement balanced
- Player sword swing is an arc again, not just straight ahead.
- Running diagonally is the same speed as up/down.
- Server update scripts created.