Updates — Change log
Spawn bonuses, loot explosions, share links
- Spawn bonus. When a leader on the server hits a score milestone, new spawns on that server get bonus starting resources — keeping the action fast and the fights spicy. The whole server gets an announcement when a new bonus tier unlocks.
- Loot explosion. Kill a resource-rich player and their drop scatters across several pickups instead of one big pile.
- Rampage banners. Hit a big kill streak and the whole server gets a top-of-screen alert, with tiers as the streak grows.
- Share links. A new share button copies a link that drops your friends straight onto your server, on your team, with your hat.
New achievement, store, and team screens
- Achievements, power-ups, and day-streak unlocks now pop as toasts in the top-right with a one-line description.
- New chat panel in the bottom-left, with per-line mute and separate Server / Team tabs.
- New team dialog: browse public teams, create one, see members and join requests — all in-game.
- New diamond store as a native in-game dialog, no more pop-up window.
- New keys:
Fcycles your weapon,Htoggles the hat picker.
New game client — mobile support
- A brand-new game client replaces the engine that’s powered glar.io for years.
- First real mobile build. Designed for phones — touch HUD, single-stick movement, tap-to-attack, auto-swing toggle.
- Build / Fight / Team / Hat / Shop launch from slide-out action buttons on phones; keyboard shortcuts on desktop.
- Frame rates are higher on every device, and the lobby loads faster.
- The old client still works as a fallback, but new features ship to the new one first.
White Walker night raids
- White Walkers spawn at night and raid player bases. Wander too close mid-raid and they’ll switch targets to you.
- Mounts dismount cleanly when their rider dies.
- Summoned mounts no longer linger after their owner’s heartstone fires.
- Heartstone shields disappear from teammates’ screens the moment they pop.
Player level badges
- Your player level is now visible to other players in the Hall of Fame and on player profile pages.
- High-level players get a level badge next to their name.
Swing where you're aiming
- Swings now follow your aim instead of your movement direction.
- Strafing and back-pedalling fights feel much more natural.
Anti-spam pass
- Macro spammers, chat flooders, and build spammers get cut sooner.
- Legit players are far less likely to get false-kicked for “flooding” while building or fighting fast.
Less lag, smoother fights
- The game now uses a faster connection path on most networks.
- Hits and movement should feel noticeably tighter, especially on servers with lots of players or builds.
Power-ups
- Power-ups are timed boosts you can buy in the diamond store or earn from achievements.
- Respawn power-up — when you die, you respawn on the spot with your level and resources kept.
- Pick one up and it activates immediately, instead of waiting for your next life.
Ostrich mount
- New mount added: Ostrich.
- Fast, low-defense mount — great for crossing the map.
/merc for everyone
- The
/merccommand is now available to all logged-in players, not just creators. - Summon a mercenary to help fight or defend your base.
Flood auto-ban
- Players who flood the server with messages or actions now get a 1-hour auto-ban instead of just a kick.
Potato Garden
- New building added: Potato Garden.
- Builds like a regular garden but produces potatoes.
White-screen fix and spawn rework
- Fixed a bug with a white screen.
- The background of the start screen has been changed.
- The spawn system has been changed — you now have to wait 5 seconds to enter the server.
Spawn randomization
- When players spawn, they now spawn a bit more randomly.
Damage Ward and Record Holder badge
- Door stacking is disabled.
- Loading screen changed.
- Building delay has been increased.
- Added new block “Damage Ward”.
- A system for automatically issuing a “Record Holder” badge for achieving a resource/level record was added.
Old hat textures restored
- The old textures of the Speed Hat / Chicken Hat hats were returned.
Rabbit Hat and mount rebalances
- New animal added: Rabbit — drops 10 food and a hat.
- New hat added: Rabbit Hat.
- Hat drops from rabbits with a chance of 0.03.
Mount rebalances:
- Dragon — Hunter. Attack bonus: Players (40%), Buildings (20%). Speed: 300. Healing bonus.
- Bear — Defender & Destroyer, but slower. Attack bonus: Players (50%), Buildings (100%). Defense bonus: 30%. Speed: 280. Healing bonus.
- Wolf — Fastest in game. Speed: 310. Healing bonus.
- Pig — Better than walking. Speed: 280.
- Wooden and Iron spikes both health boosted by 100, to balance bases and raiding.
Pig Hat
- New hat added: Pig Hat.
- Hat will drop double the drops of any animal.
- Can be obtained by killing pigs.
Soccer fixes, dupe glitch patches, lag reduction
- Soccer Ball physics is fixed.
- Box and hat duplication glitches patched.
- Lag reduction has been implemented, allowing you to make big bases without lag.
Crystal blocks, iron spikes, trolls
New additions:
- Crystal block — stronger for building tough bases (this + iron spike makes much harder bases).
- Crystal door.
- Iron spikes (2x damage, 1.5x health) — costs stone + gold.
- Staff badge — wrench icon.
- Trolls now spawn in the east. There are only 2 on the map, but they are fast and hit hard. They’ve got soul and gold rewards.
Rebalancing:
- Heal wards and portals cost more soul.
- Stone floor costs more.
- Mount prices updated.
Rideable Bear returns; mount rebalance
- Logged-in users start with bonus resources to help get started.
- Rideable Bear re-released — slower but higher defense and attack.
- Dragon slowed down a bit.
- Mounts: Bear (defense + attack), Dragon (balance), Wolf (speed — fastest in game).
- Ice hat texture much improved.
- Extreme server map fixed.
Soul container and graphics updates
- Soul container.
- Graphics updates: iron door, snow again in the north, wood blocks.
Golden Ice Hat, Ninja Hat, Heal Ward, one-shot protection
- Golden Ice Hat — rare hat, 2x gold collection.
- Ninja Hat — faster, almost invisible, but can’t see your health bar.
- Heal Ward — heals teammates.
- Players can no longer be killed in 1 hit, regardless of enemy strength. (At full health, you’ll have all health drained — the next hit will kill.)
Portals working, regen boost, /version command
- Guards no longer attack enemy spikes.
- Portals are working — create 2 to teleport.
- Players and mercs are the only thing visible on the minimap.
- Regeneration boosted.
/versionand/uptimecommands added for all users.
Autosave and profile icons
- Autosave — logged-in users’ level and resources are saved periodically. During server update / restart / crash, returning logged-in users keep their level and resources.
- Profile icons added to users:
- Blue — logged-in user.
- Red — administrator / moderator.
- Green — creator.
Sword arc returns; diagonal movement balanced
- Player sword swing is an arc again, not just straight ahead.
- Running diagonally is the same speed as up/down.
- Server update scripts created.